Wednesday, August 9, 2017

Is there room for Gearbox's new game?

Hey Guys, just this morning I received an e-mail from Gearbox Software about testing a brand new game they are currently developing. I'm sure everyone who registered with Gearbox Software from playing Borderlands probably got the same e-mail. Anyways, I read the e-mail to see what it's about and asked myself one question: How will this gain a following?

Image Provided by Project 1v1

















This might be irrelevant, but I laughed my ass off when Gearbox called this "top-secret". I literally found articles about it this morning. Yeah, it's not top-secret anymore now is it? Not that it would matter because I'm sure most people wouldn't care too much about it.

Gearbox describes the game as a, "competitive first-person shooter that combines the action of fast-paced 1v1 first-person combat with the metagame strategy of a collectible card game"(Gearbox).

While it may sound like a cool idea, this isn't very appealing. Card games are already becoming too crowded. Magic: The Gathering, Gwent, Heartstone, and even Valve is coming out with a card game. You get the idea. The only difference is that Gearbox is incorporating first person shooter elements with possibly a Titanfall-like card element.

Remember Battleborn? Yeah, that's going free-to-play soon or it's probably free-to-play already and I just don't know about it yet. The point is the game was not successful because Overwatch just blew it out of the water. The game was dead on arrival. With the over saturation of card games I can already see the same fate for Project 1v1. I don't want the game to fail, but I'm just being realistic because I know for one that I won't be touching this game.

I'm going to be brutally honest, we all want Borderlands 3 from Gearbox. They did confirm it's in development, but that's all we want! I hate to say something like this, but it has to be said because we've been waiting for 5 years to get Borderlands 3. Gearbox should be focused on Borderlands 3's development to make sure it delivers rather than trying to release these games in between that aren't going to perform.

At the end of the day, Gearbox is a company that provides software to its customers to make a profit. Who am I to judge them for their choices? However, it's still not going to stop me from just saying it how it is.
Till Next Time!!

Monday, August 7, 2017

Shadow of War Microtransactions: My Thoughts

Hey Guys, I am aware that microtransactions have been a problem for years. However, we're usually used to seeing them in multiplayer games until Ubisoft popularized using microtransactions in single player games. I have never once used microtransactions in single player games, but apparently people do it enough to the point where Ubisoft continues to implement them in their games. The only thing though is that this isn't Ubisoft.

Image Provided by PlayStation

















The main question is: Will microtransactions ruin the Shadow of War experience? If the gameplay is similar to Shadow of Mordor, then the game itself should be good. You could tell that this new Nemesis system is meant to spice up the gameplay to be more "team-oriented" compared to the original game. It's kind of reminiscent of Clash Royal or Clash of Clans.

However, if these microtransactions provided unfair advantages to make the game a breeze then what would be the point of playing it?

According to Monolith, "An important aspect of the Nemesis System now comes in forging, customizing, and leading your own army of unique Orc followers against the fortresses of Mordor...There are different ways to do this, including dominating Orcs by exploring the vast open-world and encountering them as part of Orc society, or players can acquire Orcs and other items through the Market (in-game store)."(Monolith).

While orcs and other abilities can be achieved in-game, something tells me that the game will purposely be made to be a grindfest in order to influence people to go to the Market to speed up their progress. That would just defeat the purpose of the game! Grinding is a love or hate thing. I just hate grinding! I feel that it gets in the way of progression as most of time you are just doing unnecessarily repetitive actions for far too long.

What pisses me off the most is that these "other items" are probably going to be "achieved" through random loot boxes-yes there will be loot boxes. Oh my goodness, random loot boxes in multiplayer games are already a pain in the ass. Just look at Overwatch during events or Destiny as a whole.

Shadow of Mordor was unique in the sense that you were made to be overpowered, but every time you died your enemies would grow in power. Additionally, you can't always use the same strategy as each orc boss had different weaknesses or strengths. Sure, the story wasn't on the strong side, but the gameplay was action packed.

If these microtransactions literally let you pay to beat the game, then everything that Shadow of Mordor brought to the table will go down the drain. Let this be a warning that microtransactions should not be in single player games. However, I feel like this is just going to be an industry standard if people actually pay for this shit.
Till Next Time!!