Sunday, August 28, 2011


You know you can't win.
No, this game will be better then THAT game.
We'll see, We'll see.
Guys, why are you talking silently?
You always just have to ask questions...

Season 2, Coming September 5

Saturday, August 20, 2011

VGT Tech: Roxio Game Capture And Other Capture Cards

Hey Guys, are you interested in Capture Cards and want to buy one? Well you came to the right place, In this segment of VGT Tech.

First of all, most of you are wondering what is a Capture Card? A Capture Card records everything off your Television, like how you look on YouTube and there's Gameplay videos and your wondering, What Kind Of Camera are they using? And you try using a camcorder and the quality comes out terrible and there is black lines on the TV. Well they are using Capture Cards to record.

Well if you already know what a Capture Card is and want one, I got something to recommend for you. I highly recommend getting the Roxio Game Capture. Don't get a Dazzle, your going to have to spend extra cash on required equipment in order to make it work, for example almost all Capture Cards need Splitter Cables. And Roxio Game Capture is an easy setup and you don't need any Splitters!

Comes With,
  •  USB Cable
  • Composite Cables
  • Software Disc
You can get this Capture Card at the low price of $100 dollars or maybe lower, depending where you buy it. This makes the Roxio Game Capture one of the cheapest Capture Cards available. I would also suggest getting the Roxio Game Capture from Amazon since they have it at a pretty good price.

If your here for a set up or want to know how to  set it up then here it is. Before you purchase this product, you need an Xbox 360 HD Component Cables for Xbox 360 and Component AV Cables for the PS3.

Up here you can see how they look like, if you look at the colors and they are the same, then your ready for the Roxio Game Capture. If you are currently using an HDMI cable then it won't work.

This is a diagram of how to hook your console up to the Roxio Game Capture. Don't worry PS3 owners, it may be an Xbox 360 hook up but it works the same for the PS3. Now it is recommended to use a laptop to hook the USB Cables. The Biggest question is, Can you use a Mic? As a matter of Fact, You Can!

Now when you install your Disc that came with the Roxio Game Capture, you can do a bunch of stuff with it. You can also make your gameplay videos in HD! You can do a lot with the options. But a little thing if you already have it, Make sure to make your format AVI! It's one of the best formats because it has some good quality.

If there is any questions please ask down below in the comments. Be sure to buy the Roxio Game Capture, the best Capture Card which you don't need any Splitters! Also you can share your videos to YouTube, Facebook, Well Anything!
Till Next Time!!

Monday, August 15, 2011

Turtle Beach Earforce XLC Review

Hey Guys, I recently purchased the Turtle Beach Earforce XLC headset for my Xbox 360 and so far I am impressed with it.

Now a little warning about this headset, they are very fragile, one wrong move when opening the headset and one of the cup holders will break. I don't recommend this product to Gamers who aren't going to be careful with these because many of them write negative feedback just cause they weren't careful with it. But this is one of the bad things because they are fragile so please just be careful with them.

I got these headsets for a low price of $30 dollars, so it's worth the money since Turtle Beaches are the best brands and these are one of the cheapest you can get your hands on. So I definitely recommend this product if your looking for a cheap mic that can last for long periods of time. Don't get one of those regular old Microsoft wired Headsets since that is a waste of your money.

Another thing is that you can also plug these babies into your TV's Headphone port and the sound will be amazing! You literally can't hear a thing when you put them on, only if you mute it or take them off. But the noise can hurt your hears and can possibly blow out your speakers, so put your volume down a bit to avoid this problem. If your having problems setting up your Turtle Beach Headsets when your playing it while it's plugged up to your TV's Headphone port, just got to "Preferences", go to "Voice" and go to "Play Through Both" and that will help. And you can hear people if you also adjust the Voice options in "Preferences".

So these Headphones Are great! I don't see why most people hate it? They break it cause their not careful and plus they probably set it up wrong! Which is the reason why people complained about the volume issues, mostly because they don't know how to set it up.
Boxshot: Xbox 360 Headset Earforce XLC by Voyetra/Turtle Beach
I highly recommend these headsets! If there is any questions, please ask down in the comments and I'll answer back ASAP.
Till Next Time!!

Friday, August 12, 2011

Camping, Pro Or Noob?

Hey Guys, today we are going to talk about one of the most irritating things online which is camping. But believe it or not, people think that camping is Pro and other thinks it's for Noobs who can't get a kill, but we'll see whether it's Pro or Not.

Well first of all Camping is an optional Legitimate strategy. You get the best gun in the game and you stay in one place to kill one player after another, just staying in one place the entire. Could this be Pro or Not? The Answer is PRO! Think about it, staying in one place the entire game and not dying? I have to admit that's pretty Pro.

Let's talk about another Camping, which is Spawn Camping. You head to an area where your enemies often Spawn at and you stay there until someone spawns there. Could this be Pro or Noob? The Answer is NOOB! Think about it, sooner or later your going to get caught and the second thing you know your going to get counter attacked. And plus that is just plain asinine.

All in all let's warp this up. In Halo Reach when you play Infection it's required to camp so that has to be Pro if you stay alive long enough. Same thing for Black Ops in Search And Destroy, It's required to camp in there and is Pro if you stay alive. So, Camping is Pro if you know how to use it, wisely.
Till Next Time!!

Wednesday, August 10, 2011

Assassin's Creed Revelations Beta Coming To PSN

Hey Guys, on September 3rd a Beta for Assassin's Creed Revelations will be released on PSN for PlayStation Plus users and Uplay users. Though there is no word when the beta will be released on Xbox Live, so PSN user get lucky this time. But we got the Black Ops DLC before they did!

Assassin's Creed Revelations Beta Coming to PSN

Test the game's multiplayer functionality for a week.

August 10, 2011

Today, Ubisoft revealed that Assassin's Creed Revelations will receive a multiplayer beta on the PlayStation Network as a "timed exclusive." Beginning on September 3rd, PlayStation Plus subscribers and Uplay members will be able to download the beta via the PSN.

Gamers will have access to nine characters (The Sentinel, The Vanguard, The Guardian, The Vizier, The Thespian, The Deacon, The Bombadier, The Trickster and the Champion), three maps (Knight's Hospital, Antioch, and Constantinople), and four modes (Wanted, Manhunt, Deathmatch and Artifact Assault).

The beta will run until September 11th. There's no word on when the beta will come to Xbox 360, though using language like "timed exclusive" suggests that it will eventually find its way to Xbox Live.

You might win this round PSN users, but the war still rages on! We'll be getting this beta really soon on the Xbox. Wh knows, XBOX FTW!
Till Next Time!!

Red 3DS Announced!

Hey Guys, it's been a rough time for the 3DS and about two days tops, the price drop will take effect. But since it has two colors, Nintendo is releasing a Red 3DS for Star Fox 64 3D!

Flame Red Nintendo 3DS Coming to North America

A new color of Nintendo's handheld to correspond with Star Fox 64 3D release.

August 10, 2011

Only a month after the 3DS's massive price drop, which goes into effect August 12, Nintendo will be launching a "Flame Red" version of the portable gaming device.

This crimson portable will hit store shelves on September 9, the same day that Star Fox 64 3D does a barrel roll onto the platform. This new color of system will sell for the same price as the Black and Aqua Blue versions -- $169.99.

Coming your way September 9.

Although this new color of 3DS goes on sale the same day as Star Fox, there are currently no plans to release a bundle packaging the game and the red system together.

If you don't like the colors of the current 3DS then you should wait to purchase this new Red 3DS if you like the color.
Till Next Time!!

Thursday, August 4, 2011

How To Add Your Xbox Live Profile To Your Blog!

Hey Guys, today I'm going to show you how to put your Gamertag on your blog! I'm doing this because I bet people would like to know how to do this!

  1.  Go to your dashboard and go on Design.
  2. Once you click design go to "Add Page Element"
  3. Next go to HTML/JavaScript!
  4. Now Copy and paste this code to the Pop-Up Window.
<iframe src=" GAMERTAG.card"
frameborder="0" height="140" scrolling="no"

   5. Where it says "Your Gamertag" replace it with your gamertag! (If you didn't know that already)
   6. Now that you did this, Save your changes!
Now your Gamertag should show up now! I really hope this was helpful for you guys because I really like helping you guys!
Till Next Time!!

Tuesday, August 2, 2011

Assassin's Creed Revelations: Making The Online Better

Hey Guys, now I have to admit that Ubisoft didn't do a great job on the multiplayer on Assassin's Creed Brotherhood. But this time, it's going to be better on Assassin's Creed Revelations. How?

Assassin's Creed: Revelations – Reshaping Multiplayer

Think you don't want to get online? Think again.

August 2, 2011

The Assassin's Creed franchise might not seem like it's suited for multiplayer gaming. It focuses heavily on story. Its gameplay mostly revolves around stealth and unconventional mission types. It often forces players to think calmly, to wait, plot and quietly take out targets rather than run-and-gun. It's a singular experience that merges the thrill of stalking an opponent in the shadows with an expansive narrative that unfolds proportionate to a rising body count. Certainly most of these traits seem to contradict typical modern multiplayer experiences - loud and in your face action without any thought of narrative.

Ubisoft attempted to break this stereotype last year in Assassin's Creed: Brotherhood. It crafted a solid foundation, but traditional approaches to online combat prevailed. Many found the intended approaches to Assassin's gameplay were run off the road by players wanting to charge into a situation. Patience was a casualty as brash, impulsive strategies often worked. A sense of importance was lacking, as the franchise's story was wholly tied into the single player experience. Likewise, customization and overall polish seemed to be absent. With Assassin's Creed: Revelations, much of that is changing. In fact Ubisoft is going one step further, bringing the core storyline of the franchise directly into multiplayer. Like it or not, you'll seriously need to consider signing online if you want a comprehensive view on the war between the Templars and the Assassins.
Moving Up the Hierarchy

Typical to many multiplayer concepts these days, Assassin's Creed: Revelation features a leveling up system fueled by experience that is earned throughout a match. Similar to Brotherhood, players find themselves as Templar recruits, training at the "Abstergo facility" in order to prepare for a secretive, modern-era war. This time, ranking up will progressively unlock story elements. Want to check out Templar files, learn more about the organization and even get fresh perspective on the Assassins themselves? Now you can. It's a unique angle to the franchise that players have never had access to.

The Assassin's Creed story has focused on the history and evolution of the Assassins from the perspective of characters within that organization. That Ubisoft is willing to open up such a large area of mythology to make the multiplayer experience meaningful speaks volumes about the publisher's commitment to making this method of gameplay equal to the single-player experience. And worry not, your online matches won't be interrupted. Ubisoft is planning on making the activation of the story elements optional. You can view movies and documents immediately while your next battle is being loaded or skip them to continue customizing your character or browsing your in-game friends list. Anything you unlock can always be viewed at another time.

Of course, tying a great deal of lore to multiplayer means one thing - the online experience had better stand alongside the single-player quest in terms of quality and design. Clearly Ubisoft is willing to make the storyline components equal, but if the same old run-and-gun tricks continue to break the intended multiplayer experience, what's the point? Fortunately Ubisoft's Annecy, France team, which is solely dedicated towards crafting Revelations' online component, has been listening.

Slow It Down
More modes. More options. More customization. More logical interfaces. Ubisoft is adding plenty to Revelations' multiplayer, but that's honestly not as important as the core experience. The key question I had walking into my hands-on time with the game was simple - can Ubisoft create an experience that's unique to the Assassin's franchise while still being fun? That answer is a resounding "yes."

It no longer pays to charge into situations. Not only is reckless aggression not rewarded with points, it opens yourself up to attacks. By and large those who attempt to boldly and brazenly attack their targets will score far less points for a kill. A base score for assassinating your target is 100 points. Running openly after your opponent will lower a meter that tracks your stealth. The lower the meter, the harder it is for you to earn bonuses. Conversely, I managed to score an 800 point score by carefully planning my attack on an enemy. By taking my time, I was not only massively rewarded, but didn't expose myself to whoever was attempting to find me.

Rooftops are a far more dangerous area now.

All three of the match types I had a chance to play - the familiar "Wanted" mode as well as the new "Deathmatch" (a surperior version of "Wanted" that operates without radar) and "Artifact Assault" (think Capture the Flag) had some strong stealth elements. And while some occasions certainly called for a pulse-pounding chase, by and large the tension and thrill of laying traps and lurking in the shadows is now intact. It's clear Ubisoft intends to preserve its original vision for franchise, and the tweaks to the multiplayer formula seem like they'll successfully encourage that.

Ubisoft is also trying to reward vigilant players with quick reactions. The Annecy team is tweaking "stuns," which allow prey to defend and escape from careless hunters, to be more useful tools for players being attacked. A second defense is being added called "Honorable Death." When a hunter moves in for a kill, a properly-timed response from a targeted player can trigger a response that, while not preventing death, will reward points to the defender. It keeps the game competitive, continuing to encourage attackers to be creative and stealthy while pushing defenders to be vigilant. The end result is a core gameplay experience that not only feels like Assassin's Creed but is balanced.

Building Your Assassin

As mentioned before, battling online will reward you with experience points that will increase your overall ranking. Pretty typical stuff. Progressing through these levels will not only unlock new story elements but open customization options for your character. While Ubisoft is opening a number of weapon and visual options for players from the start, more must be purchased from the in-game store, which uses credits that are also earned through online competition.

Ubisoft is creating a number of broad character archetypes that can be tweaked further with purchased parts. The existing characters can have their heads, chests, arms, legs, belts, accessories, colors and weaponry changed, though this customization is more based on rotating through a half dozen or so designs versus sliding scales for mind-numbingly infinite possibilities. Different weapon options will also affect character animations. As someone who can never make up his mind when too many options are presented, this sort of "pre-determined flexibility" is very much welcome. Players can also select from a wide-range of pre-existing profile avatars and customize their own emblems, which will appear on in-game characters in various locations (i.e. on a belt or on a cape).

Give up your stealth in "Artifact Assault" to find your opponents' flag.

Outside of tweaking the visual elements of your character, you're able to customize three elements that directly and significantly affect gameplay - abilities, perks and streaks. Abilities are triggered during a game, ranging from weapons like tripwire bombs to the ability to force gates and doors in a map open or closed to trap enemies. Perks are more subtle in their effect, consisting of passive enhancements like the speed-enhancing Hot Pursuit or Enhanced Autobash.

Streaks are fairly conventional, though players do get to specify one streak based on kills and one streak based on deaths. The death-based streaks are particularly rewarding in some cases allowing you to see who is following you or where your prey has gone. The development team is still taking steps to make sure nothing is overpowered, and I got the impression much tweaking and testing was still being done. For example, an ability to track your prey will only work until they're somewhere on your screen. The rest is up to you.

Although I was only able to watch some of the customization elements and play within some pre-determined sets of abilities, perks and streaks, the options here seem significant and seamless. You can even manage your characters' appearance while waiting for your next match. Ubisoft is attempting to allow for a great deal of freedom while creating boundaries that are necessary to create a multiplayer experience that still ties to story and even the single player game. The character archetypes that you see in multiplayer games will find their way into the single-player game as various assassination contracts Ezio can accept.

Gaining Prestige

With the changes coming to Assassin's Creed's multiplayer, it's likely there will be those of you interested in playing a lot - perhaps every day. Ubisoft is thinking of you, not only giving out bonuses to accounts that engage in matches frequently, but developing an extensive "prestige-like" system, similar to what we've seen in Call of Duty.

In "Deathmatch" you'll have to rely on visual clues rather than radar.

A level cap of 50 is not even close to the end of what can be accomplished online with Revelations. The development team wants most players to level-up reasonably fast so that all of the multiplayer story experience can be unlocked. As players progress, they'll also unlock customization and combat options. But once players reach the end of the narrative, they can keep going. Once at level 50, the game will track "prestige loops," which are equivalent to acquiring 50 levels of points all over again. No abilities or options will be stripped away for moving into this elite ranking. Remarkably, Ubisoft plans to allow you to do this 99 times, and rewards and bonuses will be unlocked to purchase in the in-game store as you work towards this monumental task. Good luck reaching the top of that very, very high mountain.

Killing Your Friends

Stay tuned for more of my thoughts on the Assassin's Creed: Revelations' multiplayer experience, including specific commentary on the new "Deathmatch" and "Artifact Assault" modes, as well as match commentaries and more. Be sure to also to check out my video interview (earlier in the article) if you haven't.

In short, Revelations' is becoming deeper, more involved and more complex. But most importantly, it's a great deal of fun, offering an experience unlike others on the market today. The development team has taken great steps in evolving the gameplay to no longer fall apart when players attempt to play something like "Deathmatch" the way they would play Call of Duty. Add in a story element that rewards players that continue to play online and it's clear Ubisoft wants its multiplayer component to stand alongside its solo campaign. If the final product is anything like what I had a chance to play, you're going to have a lot of fun stalking and killing your friends.

So is the online going to be similar to Call Of Duty? Well that's really not the point, let's hope their is no problems with the multiplayer just like in Brotherhood.
Till Next Time!!

Monday, August 1, 2011

Breaking News: True Crime Hong Kong Is Back!

Hey Guys, if you heard True Crime Hong Kong was canceled due to development issues or something, and that was the end. People believed it was still alive, and Now It Is!

True Crime: Hong Kong is Alive

Square Enix picks up project rights.

August 1, 2011

Square Enix has obtained the rights to True Crime: Hong Kong, a project that was canceled by Activision earlier this year, according to a new report by Gamasutra.

The game is still in development by United Front Games and is being managed through Square Enix London Studios. Square Enix did not acquire the rights to the True Crime IP, so the game will be re-branded with a new title.

Originally scheduled for release on PC, Xbox 360, and PlayStation 3, Square Enix said it is not commenting on when the project will release and for what platforms.

Activision Publishing CEO Eric Hirshberg said in a statement: "Our team has worked very hard to find a solution where everybody wins. Square Enix gets the benefit of the tremendous investment we've made in the game thus far.

UFG gets to stay together and complete their vision. And gamers get to play a great game. We couldn't be more thrilled."
True Crime Hong Kong.jpg

I can't believe they brought True Crime back from the grave! This is a must own VGT readers, it's finally coming back! Let this be a happy day, we shall all thank Square Enix for making this possible!
Till Next Time!!

Which Perk-A-Cola Is More Important?

Hey Guys, today I'm going to talk to you about the perks in Zombie mode in Call Of Duty Black Ops and see which perk is the most important to use.

First let's talk about Juggernog.
When you drink Juggernog it increases your health, which is pretty helpful. Originally if you haven't drinked Juggernog you would go down in two hits, but equipped with Juggernog you would go down in four hits. This would buy you time for any situations that would get you down, for example reloading, or you need to revive other players, and buying other Perks. And it at the great price of 2500 points!

Next Up, Quick Revive!
With the quick revive, you can revive other players twice as faster then ever! But in Solo mode you can revive yourself when equipped the quick revive. And you can't revive yourself when in Co-Op. But it's the cheapest perk in the game at a mere 1500 points!

Now let's talk about, Speed Cola!
When you drink Speed Cola, you reload faster which is similar to the Sleight of Hand perk in the multiplayer mode. Also it let's you rebuild barriers faster. But Speed Cola is the most expensive perk available in the game costing 3000 points!

Last But Not Least, Double Tap Root Beer!
Now this really waste your ammo if you don't use your weapon correctly. All it does is increase your weapons rate of fire. And it's at the price of 2000 points!

So out of all these Perks, which one is the most important? The most important perk is... JUGGERNOG!!! It's great to use this perk if you are surrounded with zombies, so why not use this Perk-A-Cola!?
Till Next Time!!