Wednesday, May 16, 2018

Rage 2: My Thoughts

Hey Guys, a few days ago Bethesda released the official announcement trailer for Rage 2. If you've been following the game, you would have known that the game has been teased for a while now. Regardless, its announcement came as a surprise. Out of all the franchises that id Software could have brought back, they decided to bring back Rage.

Image Provided by DFTG

Rage was released all the way back in 2011. I didn't play the game back when it first released, but I heard about the PC port being damn near unplayable. However, I did play the game a year after its release and have some relatively good things to say about it.

Rage is a good but flawed game. In retrospect, I understand why some people would call the game disappointing. The story wasn't great, the characters weren't interesting despite giving us a Borderlands-like tone, and the driving combat felt a little tact on. However, the combat itself was great. I also was impressed with the game's graphics despite being seven years old.

It's been a while since I've played the game, but I can say for certain that it's underrated. The game did sell moderately well for a new IP, so a sequel wasn't out of the question, but seven years later is unexpected.

Based on the two trailers that have been released on Rage 2, I can say that this game does look promising. I would love to see more gameplay on it, but I'm still getting that Mad Max and Borderlands like vibe to this game. Maybe this game will have more of a narrative than the original? I sure as shit hope so because this is a game that can benefit from a good story.

id Software has been killing it these past years especially with Doom and Wolfenstein II. I'm confidant that the same can happen for Rage 2. If they fix all the criticisms that I mentioned, I'm sure the sequel will be superior to the original Rage.

If you haven't played the original Rage, I would say give it a shot. Don't expect to be blown out of this world, but it's still a damn good time.
Till Next Time!!

Sunday, April 29, 2018

The ElDewrito Situation: My Thoughts

Hey Guys, it's been a month since I've written my last post. Lots of things have gone down and a couple of games have been released. I currently have two posts in the works and one of them is my personal choice for the best game of 2017. Also, I plan to release my thoughts on Far Cry 5 a month after release. Anyways, back to the topic at hand.

Halo Online was a cancelled free-to-play game that was being developed for the Russian audience. Since it was cancelled, the assets for the game were essentially abandoned. ElDewrito stepped in and used the available assets to create a mod in order to play Halo Online. Of course, it was successful. Microsoft and 343 Industries took notice of it and threatened potential legal action towards ElDewrito since the mod is using Microsoft owned assets.

There was an explanation from 343 Industries on Halo Waypoint and they stated, " While we are humbled and inspired to see the amount of passion poured into this project, the fact remains that it’s built upon Microsoft-owned assets that were never lawfully released or authorized for this purpose. As this project reverberated across the community, our team took a step back to assess the materials and explore possible avenues, while Microsoft, like any company, has a responsibility to protect its IP, code and trademarks. It’s not optional in other words".

Okay, as of writing this you can still play this mod. According to ElDewrito's official blog, the mod isn't going anywhere as well. The only thing that will happen is that anything in the game with Microsoft owned content will be removed from the game.

It's important to know that this is a Microsoft decision and not 343 Industries's choice. Although I don't think it's cool that they're stepping in and removing some portions of the game, they are in the legal right and can do whatever they wanted with the Halo license. However, it doesn't mean we still can't criticize them for this decision.

Although I have not played the mod, I can see the amount of support and dedication that is being put in this project. This game has a pretty large player base and from the looks of it this mod is built upon the older Halo games. You know, the ones where there were no microtransactions.

We're fast approaching the three year mark since the release of Halo 5 and have only seen one new Halo game so far, but it's not part of the main series.

In my opinion, I didn't really like Halo 5. Not just because the story for the game was painfully disappointing, but the multiplayer was essentially Call of Duty with more microtransactions. If you're enjoying Halo 5's multiplayer, that's great! However, you can't deny that its multiplayer is far different from what past games used to be like.

I feel like this mod is an "escape" from Halo 5. Halo fans have memories of playing Halo 2, 3, and Reach online. While this mod is essentially Halo 3, it's still being supported to be even better than what Halo 3 was. I do respect Microsoft allowing the project to still be available for download, but they did ask to halt the development of the mod.

Anyways, I'm not even sure how the future of Halo is going to look like. It's just not the same as it was over 8 years ago when Halo Reach was released. I don't want to sound pessimistic, but maybe this mod is a good indicator of what the fans want.
Till Next Time!!

Tuesday, March 27, 2018

Microsoft's Terms of Service change: My Thoughts

Hey Guys, I know most of you who read my material don't play on Xbox One or probably don't use any Microsoft related products, but I find this new update for their ToS to be worthy of discussion because of the negative repercussions that can occur.

While browsing NeoGaf on this topic, I found a quote from Microsoft about this violation of "offensive language", "In the Code of Conduct section, we’ve clarified that use of offensive language and fraudulent activity is prohibited. We’ve also clarified that violation of the Code of Conduct through Xbox Services may result in suspensions or bans from participation in Xbox Services, including forfeiture of content licenses, Xbox Gold Membership time, and Microsoft account balances associated with the account".

Let me get this straight, can I get banned off of Xbox Live if I message someone that I'm going to fuck their mom or something?

I was already aware that you can get a temporary ban for already sending 'offensive' messages, but now it's going to lead to a full on ban? Personally, I don't send messages to people to talk shit to them. I just do that over the mic if the other person is really being a dick to other people.

However, I really don't understand what "offensive language" is suppose to even mean. I'm not allowed to swear over a message anymore? I can't call a game shit or something unrelated to the user themselves shit? I'm going to go off on a limb to say that a majority of Xbox Live accounts are owned by adults, so why on Earth should we be essentially censored to what we can say to each other?

Don't get me wrong.There are some serious assholes out their that will harass people over messages, but remember that there is a mute and block button, so why the hell should there be an update that down right can lead to a ban from the service?

We live in an age where digital games are becoming a norm, so losing your account means that you will lose access to all the games that you have purchased! This is where a legal loophole comes into play because all you have is the license to play these games.

Regardless, we still pay to use Microsoft's service. I get that we shouldn't be treating each other like shit over words. However, words are just words until they actually lead to action. You know how many times I've been told that someone is going to murder me over a video game? Well, I'm still alive to bitch about it, aren't I?

Sometimes I wish I wasn't a human. People can just be outright stupid at times.
Till Next Time!!

Friday, February 16, 2018

My Most Disappointing Game of 2017- Mass Effect Andromeda

Hey Guys, we're getting close to the end of the year and it's time to take a look back on 2017 in the gaming year. The obvious opinion on the most disappointing game this year would be Star Wars Battlefront 2, but I didn't even bother to play it. However, one game that I was looking forward to and played was Mass Effect Andromeda.

My oh my, this game was under a lot of controversy when it initially launched. For good reason as well. Allow me to share my thoughts on the game post-patch, so I don't have to comment too much on the technical issues of the game.

Image Provided by GamesRadar

I first want to start off with the story. Understand that the Reapers are not here anymore, so the stakes are not high. Not saying it's a bad thing, but if you're a fan of the situation of Mass Effect 3 then be prepared to be disappointed because there is no "Galaxy at War". You're honestly not going to feel very compelled that there is nothing that big of a threat going on.

The short way to describe this game is that you're just looking for a new home. That's it. You just happen to run into a new species that happens to know English despite the fact they've never run into any humans before. This is more of a criticism towards the logic being used in the story, but let me digress back to the quality of the story.

The best way I can summarize the story is that you're the human Pathfinder in charge of finding a new home for everyone on board. You end up finding a thing called the Meridian that is needed to find a habitable planet and of course some hostile enemy race wants to use it for their own gain. I'm not going to spoil the events of the game, but if you couldn't already tell this isn't nearly on the same scale that the original trilogy was on.

It's not a bad story. However, it's pretty underwhelming for a Mass Effect game. Okay, if the story isn't too hot then surely the dialogue and the characters will save it. Right?

This is purely my opinion, but I didn't find myself getting attached to any of the characters. I played as female Ryder and even my romance choice(Suvi) didn't really stick with me emotionally. I only romanced her because of the accent. Hell, I think Drack was the most memorable character in the game because I like the grumpy old man stereotype. Well, he also had a pretty good sense of humor in my opinion.

Regardless, the only reason why you're going to deepen your loyalty with these people is just to unlock all their combat perks. Believe me, you're going to need to unlock their perks if you're playing on the higher difficulties.

Now that I acknowledged the fact the characters aren't exactly memorable. What about the dialogue?

Ladies and Gentlemen, we find ourselves in another Fallout 4 situation in terms of the dialogue. It's been botched. I have no idea why they decided to get rid of the renegade/paragon system of the past games. I found that to be one of the best parts of the dialogue system in Mass Effect as it could lead to some pretty awesome moments.

Additionally, the choices you make in Mass Effect Andromeda don't really make you feel like you make an impact. There are no multiple endings, just different variations of it depending on your romance option and who you make an alliance with. Even then, it doesn't make a significant difference to how the game ends. Believe me, the ending is just insulting. It's the epitome of sequel bait. I damn near threw my controller at the screen because this easily could have been omitted from the game.

I know that I've been talking about the negative aspects of the game, but there is an aspect of the game that save it from being a bad game. The gameplay.

Every review about the game is right about mentioning the gameplay being the best part of the game. The addition of the jetpack can lead to some pretty adrenaline fueled combat as you can use it to dodge, execute cool maneuvers or perform some pretty nice trickshots. It all controls nicely as well. It doesn't feel like an ice rink, but it just feels smooth.

Furthermore, you can equip three different power-ups from different classes at the same time to suit your playing style. Although it can make the game seem like a breeze, I do appreciate the fact that you can get creative with the way you defeat your enemies.

The planets you visit are completely available to explore. There really isn't much to do in them, but the quests you complete, the more checkpoints you discover, the Architects you destroy, and the vaults you activate will make them more habitable. They don't really effect the story, but they are activities you can do to level up.

You can argue that they are repetitive and not necessary to complete the story, but they do help with powering yourself up. Just don't expect the side quests to be like The Witcher 3.

At the end of the day, I expected more from BioWare. However, I ended up feeling disappointed because this was no where near the quality of the previous games. I said it once and will say it again. This is NOT a bad game. It's just a bad Mass Effect game.

The game is dirt cheap on Amazon, so I wouldn't exactly say that this is not worth playing. The gameplay is what saves the game. I would say play the game to have your own opinion, but please don't say that this is a bad game.
Till Next Time!!

Friday, February 9, 2018

Update: Where the F*** have I've been!?

Hey Guys, surprised to finally see something from me? Yeah, I apologize for being away for so long. Life's been busy as usual and I've been working on some new material. Other than life stuff, I've also been busy with video games as well. Let me ramble in the most organized way possible.

The Best and Worst game of 2017
Okay, I'm not going to be making a "Top" list. Although I have played a lot of games this year compared to last year, I just can't bring myself to rank them. Additionally, I was "burdened" to own three consoles(Xbox One, PS4, and Switch), so I was able to play a lot of the best games this year.

I didn't really play a "bad" game this year, but I did play a game that greatly disappointed me. Not because of how "bad" the game is, but just the wasted potential. I'm not going to drop any hints, but I think I'll post my most disappointing game first before I post my best games of 2017.

Don't expect to see The Legend of Zelda: Breath of the Wild as my best game of 2017 because I haven't played it. Gasp. I know, but remember I'm a poor college student. However, I'm sure I would have made it my best game if I did play it.

What I've been playing
I did beat a lot of games last year, but I still have quite a lot to go through. I have yet to beat Wolfenstein II and Horizon Zero Dawn. I'm halfway done with Wolfenstein 2 and plan on finishing that before I continue on with Horizon Zero Dawn.

Spoiler alert, Horizon Zero Dawn will not be my best game of 2017. It's a great game, but it's not nearly as good as people make it out to be.

Recently, I finished South Park: The Fractured But Whole and had a blast with it. Seriously, if you're a South Park fan there is no reason for you to not pick this game up. It's not that long of a game. I put in about 15 hours when I finished the main story, but I still had things left to do.

That's it for me today. Anyways, not sure when I'll have the next posts up, but I won't disappear again.
Till Next Time!!

Sunday, December 17, 2017

Is PUBG THAT Bad on Xbox One?

Hey Guys, if you weren't aware PUBG recently released on the Xbox One and has already gathered controversy. Why? It's because there is a large number of reports being made about the game's performance on the Xbox One and the Xbox One X. I purchased this game day one knowing that I am getting a half finished game, but I wasn't aware of how bad the game runs on the console.

Image Provided by Forbes

You can have your own opinions on the game, but I'm talking about the game's performance on the console. You already know it's going to be a pain in the ass to aim with a controller, so I'm not going to complain about how the game controls. Besides, I personally believe that the game controls fine especially for a game that is clearly optimized for PC.

The framerate is what is seriously killing the experience. What in the world happened here? I get that Bluehole already confirmed the game was going to run at 30fps, but there are some serious fps drops that occur in the game.

You really start noticing it around the lobby when players start popping in and when you begin dropping into the map. I feel like the game's framerate starts to "smoothen" out close to 30fps when you start exploring the area. When people say that the game's framerate starts dipping every time you move, they aren't completely exaggerating. Depending on which part of the map you end up in and how many people are there, you're game is going to get a serious frame drop that will effect the gameplay.

For a Battle Royale game like this, framerate is going to make or break the experience. It will lead to unfair advantages to all players involved because it's going to be based purely on luck on who lands their shots the best. As I mentioned before, aiming with a joystick in this game is a bitch and most importantly there is no aim assist, so you pretty much have to be a console McCree main to hit your shots assuming the framerate is cooperating with you.

I'm not going to complain about the game's visiuals because I'm not too big on graphics and I'm aware that the quality of the graphics is going to take a dip when compared to its PC counterpart. However, draw distance isn't really that good on the console version. If someone is over 100ft away, you will see them as pixels. Meaning, you're probably not going to tell it's a human being.

I get the whole "game preview" thing, but it's clear that there was not enough time put into optimizing the game's performance on the Xbox One X or the base Xbox One. I'm playing the game on the base Xbox One, so I can say that the game isn't running good on it. There are even graphical issues that I barely touched on which do include pop-ins.

Did they really believe that this game was in a good state to be released on console? I don't understand why they just didn't spend more time focusing on the game's performance rather than just on the visuals. I bet a low-end gaming PC could perform better than the Xbox One version of the game.

Don't get me wrong. This is still PUBG. The game itself is fun. It's not a game for everyone especially if you don't like slow paced tactical shooters. However, if the game were to have a much better framerate then no complaints would be made about it. Well, besides the controls.

If there is truly no other way for you to play this game and you happen to have the Xbox One, then this wouldn't be a terrible choice, but you're better holding off until they manage to patch this framerate issue.
Till Next Time!!

Thursday, November 16, 2017

The Star Wars Battlefront 2 Microtransactions Disaster: My Thoughts

Hey Guys, I haven't posted in a week and the time I was gone EA has really been taking a beating from the gaming community. I'm looking through forums and seeing what people think about the SWB2's microtransactions. Wow, EA gets a lot of shit, but this is the year where I noticed that people are not taking their shit anymore.

Image Provided by Reddit

I kid you not, Reddit is full of posts influencing people to stop giving their business to EA and generally giving more reasons to hate the company. I even believe that one of EA's responses to the controversy became one of the most downvoted posts on the site. All of this just puts a big smile on my face as people are taking action.

Want to know how I know people are taking action? EA disabled cancelling pre-orders. You would have to call customer service or something like that in order to cancel your pre-order for SWB2. I don't know if you still have to do that, but it's still funny that they did have to revert to people calling in to cancel their pre-orders. I'm guessing they did this because there was such a large number of people cancelling their pre-orders, so they thought that by having to call customer service they would slow down the amount of people cancelling their pre-orders.

EA had this coming for a very long time. After years of their overpriced DLC, shutting down a good portion of their developers, destroying the reputations of our beloved franchises, and general shady business practices.

However, this certain situation started because SWB2 was essentially a pay to win multiplayer experience. How the hell is it fair for someone to get their ass kicked by someone who paid more for some extra loot crates? I know it's star cards or something like that, but it still runs on random drops. Even if you have the money to drop on these microtransactions, what's the point if it's random?

I do not plan on buying SWB2, so I had to do some serious research on the multiplayer section of the game to understand what is causing this "revolt" against this EA. After reading this article, I can see that the progression system is damn near broken. I gagged as I read this article because of how shady EA is because the progression system is essentially influencing players to buy star cards.

What happens if you choose not to put money into these microtransactions? According to swtorstrategies, it'll take over 4,500 hours of gameplay to earn everything in the game. What in the actual hell? Want to know how much you'll spend if you want to unlock everything in the game? $2,100.

This has to be the final nail in the coffin for EA. Microtranactions are fine unless they are pay to win or generally effect the game to work to your advantage. If the microtranactions were just skins for your characters or weapons, then I'd be cool with that. Free DLC my ass. Sure, map packs will be free, but the actually gameplay relies on grinding which in turn encourages you to pay money to speed up the progress to dominate people in multiplayer.

What a shame. SWB2 seems like a solid game only to be held back by a company that wishes to exploit its brand to screw our wallets. Seriously, fuck EA. Don't give them your business and they'll eventually get the message. I'm also going to practice what I preach and not buy anything from them until they get their shit together.
Till Next Time!!

Wednesday, November 8, 2017

PSA: Black Friday 2017

Hey Guys, in a little over two weeks Black Friday will be happening. Most stores will be opening on Thanksgiving Day at 6pm. I know that Walmart, Target, and Best Buy will for sure be open at 6pm on Thanksgiving. Yeah, what a great time when most people are probably eating dinner at a family's house or are hosting a family dinner. Imagine hosting a family dinner and as soon as 6pm hits you tell them,"Okay, I love you all, but you guys need to get the hell out!". Anyways, this is just going to be a list of general Black Friday tips for 2017.

  • If you're going to be waiting in line before a store opens, make sure to have basic necessities. Have a snack, a couple bottles of water, or even a blanket. I'm from Chicago, so we can get some pretty cold weather. Dress as warm as possible because you're going to be outside for quite some time unless you are fortunate enough to enter the store.
  • Don't be an asshole. Seriously, pushing and shoving will piss people off and that is going to lead to a fist fight if things get out of control. For the love of God, don't even throw a fit if you didn't get the item your looking for because you could have easily ordered it online or get in line much earlier if you can. Well, assuming it isn't a doorbuster deal or something.
  • If you're looking for an Xbox One or PS4, both will be on sale everywhere. I believe an Xbox One S is going to run you $190 while the PS4 is going at $200. Don't expect discounts on the Xbox One X or the PS4 Pro.
  • If you're in the market for a Nintendo Switch or Nintendo Switch games, just know that you're not going to find a discount on the Switch itself nor for Super Mario Odyssey or Breath of the Wild. 
  • Bethesda fans? Both The Evil Within 2 and Wolfenstein 2 will be on sale. They are cheapest at Best Buy going at $25 a piece. How about Call of Duty? WWII is going for $40 at Best Buy. 
  • Shop online. It's a cool experience to actually go to the store with all those people, but it's not something everybody wants to go through. Just do it all online, but you'll have to wait for all your purchases to come in depending on the shipping date.
That's all I really have to say. Keep an eye out for those leaking ads. Seriously, stay safe if you're going out to the store. Stay smart as well by shopping online and spend some time with your family on Thanksgiving.
Till Next Time!!

Tuesday, October 31, 2017

The Evil Within 2: A Cult Classic?

Hey Guys, I know I'm a couple of weeks late on making this post, but I had to go back and play this game as much as possible to give my opinions in the most genuine way possible without sounding like a complete fanboy of The Evil Within 2. I'm just going to say it how it is, this is easily one of the best survival horror games released in recent years and one of the best games of 2017. I'll try to be as structured as possible when talking about this game.

Image Provided by VG247

The story in The Evil Within wasn't really memorable, but it had a very interesting concept. In the first game, you're just tossed in without much knowledge and is just an overall confusing plot. I'm not going to spoil what happens in terms of the story, but I will say that you do find out that you're actually in the mind of the antagonist of the game via a machine called STEM that links people's minds together. Honestly, the first game is all about survival and it did its jobs well for what it was.

Think Inception, but this isn't a dream.

The story in The Evil Within 2 feels vastly different compared to the first game as I mentioned back in my impressions post. Not only is this game about survival, but it's about finding your daughter who you thought was dead back in the previous game. I don't believe she was shown in the first game, but it's mentioned she died in a house fire, but I guess she ends up being alive for plot convenience.

For the most part, the story is interesting for what it is. Mobius turns out to be the true villain of the franchise because they were responsible for the creation of the STEM in the first place. I'm not spoiling anything as this is all revealed within the first 10 minutes or so of the game. Regardless, you're in a pretty shitty world that you need to get yourself and your daughter out of. While the story itself may not sound like something original, the characters are a lot more likable this time around and what they go throw compels you to see through the end of their stories.

One of my main complaints from the first game, was the boring main protagonist. What makes a survival horror game feel so tense is the character you play as. Do you honestly feel scared if you're character is something like John Wick? How about the way they react to what they encounter? In the first Evil Within, Sebastian is so non-nonchalant to what's going on around him. It's probably due to the mediocre voice acting, but even if the voice acting was awesome the characters are not exactly well-written.

In The Evil Within 2, it's already established that Sebastian Castellanos is no longer a Detective. As a matter of fact, he's washed up. I personally like how the game introduces him within the first 20 minutes of the game because it shows how the events from the previous game effects him. Not even the first 20 minutes, throughout the whole game you see that there is a evil within Sebastian that continues to haunt him. This is especially shown when he blames himself for losing his daughter as well as the treatment he received after surviving the events of the first game.

Sebastian is more of a character in this game than he was in the original game. He's not memorable by any stretch of the imagination, but the game does a great job at exploring him as a human being. However, to learn more about his backstory you have to go for the collectibles.

The collectibles in this game do serve a purpose. It's worthwhile to collect them because some of them lead you to supplies that you can use to help you in combat as well as exploring Sebastian as a character. You can argue that these collectibles force you to explore in the semi-open world areas such as Chapter 3. I think I spent five hours on Chapter 3 alone just exploring the area without a guide in order to find collectibles and supplies.

The open-world system is okay. Other than the collectibles and supplies, there really isn't much of a purpose to explore these open-world levels. There are side missions, but they only occur whenever you do meet a new character. They reward you with supplies and not much else. For a game like this, I really want them here, but they help with getting ammo and green gel.

Much like the first game, enemies drop green gel that you can use to upgrade Sebastian's physical abilities from shooting to health. Believe me, once you unlock the right abilities you become an unstoppable killing machine. It helps with going back for multiple playthroughs, but does kill the immersion. However, you can't do this on the Classic Mode which I think is a godsend because I think that's the way the game should be played. The limited saves and fight-or-flight mentality help to get you immersed in the survival horror feeling. If you want a real challenge, play this game on the harder difficulties to make it feel like a true survival horror game.

Before I wrap up, I do want to mention how clunky the combat mechanics are at times. Before upgrading your shooting abilities, the weapon sway will ruin your experience if you don't have the best aim. Imagine playing this on classic mode, you're going to want to run more than fight. Don't even try close quarters combat! The camera zooms in way too damn close whenever you take on enemies, so put in some good distance. You do have the option of using either a knife or an axe, but you have to find the axe and the knife doesn't do much damage.

I also mentioned this during my impressions post that Sebastian's movements are too slow. It's one solid reason why you will be discouraged from exploring the open world. I get that it's survival horror and you're supposed to move slow, but not in an open world like setting.

It sucks that this game is pretty much under the radar. If you didn't already know, it's not doing so hot sales wise much to my expectations. Anyone who is a fan of survival horror games needs to play The Evil Within 2. It's easily one of the best survival horror games I've ever played and is a significant improvement over the first game.
Till Next Time!!

Wednesday, October 25, 2017

I'm done with Competitive Overwatch

Hey Guys, I wasn't planning on making this post. As a matter of fact, I was just going to keep this on the down low because I don't really talk about Overwatch much. I know I made two posts complaining about the toxicity in the game and a couple of miscellaneous posts about the game, but I've finally had enough.

Goodbye to using my main in a more serious manner...
I consider myself to be a mild mannered person. The only time I will respond to a toxic teammate is when they start believing they are "carrying" and are just overall providing no useful feedback. However, a lot of them LOVE talking over you instead of shutting their mouth up to actually listen. Believe me, there are just times where I just lose my shit if someone is being toxic to me or anyone else on the team.

The whole, "if someone is being toxic just mute them", defense just doesn't work. Do you know how much of a disadvantage you will have if you lose the amount of players in voice chat? I get that they are being an asshole, but most of them will still make call outs(albeit in the most aggressive way possible).

Don't even get me started on toxic players who don't use mics and love to spam "Thanks!" in the chat log. It's especially annoying when they just start throwing because you'll have no idea why they are throwing. A lot of the time they'll throw if you pick their "main" or you pick a hero they don't like. Even if you do make the switch, they probably will still throw.

Whenever I play Competitive, I tend to play D.Va or another tank because I just don't like playing DPS even though I main McCree. Why? If there is a toxic teammate on your team, about 99% of the time they'll blame the DPS for a loss or just their overall performance. It's probably because they wanted to play DPS, but got salty as soon as someone autolocked DPS. I get that it's more satisfying to do the damage, but if you're playing on a Diamond level or above, then you absolutely NEED to learn how to flex. 

I'm making a lot of the same arguments I made in previous posts about me bitching about the toxic players in the game because it's STILL happening. Even with the addition of the report feature on consoles, the toxicity still keeps coming. A lot of the time it's from a smurf account, so there's no point in getting it ban because they'll just make another account and continue being toxic to other people.

With the little time that I have to play this game, I have fun playing this game competitively when nobody is being toxic. If my team lost a game, there was no blame game going on. We just would say "gg" and call it a day. If there was toxic behavior going on in the game, then prepare to get ear raped from your headset.

I can't tolerate it anymore. Therefore, I'm quitting Competitive Overwatch. Season 6 is ending in a few days and I couldn't be happier. I've been thinking about quitting for a long time and now it's going to happen. One part of me is upset because I won't be able to play a match of Quick Play where people actually take the game seriously, but at the same time I won't have to deal with toxic players.

Overwatch is a fun game, but it's the community is just causing the game to implode. If you're planning on starting Overwatch, just be aware of what you are getting yourself into. Goodbye, Comp.
Till Next Time!!