Tuesday, July 3, 2018

My Best Game of 2017- Persona 5

Hey Guys, this may be hard to believe, but I have never played a JRPG before in my life. I knew about the Persona series because I have a friend who is big into JRPGs. Although I'm a big fan of RPGs, I've never really understood the appeal of JRPGs. Anyways, I decided to give Persona 5 a go because I heard such good things about it and boy was I in for a ride.

I will go so far to call this one of the best RPGs I've ever played and easily the best RPG of 2017. It's not Witcher 3 levels of good, but it's a serious contender despite being way different in tone and themes.

Allow me to go into detail as to just what makes this game so great, but still not quite perfect.

Image Provided by Medium

Let's address the elephant of the room. Persona 5 is an extremely long game. When I completed the main story, I clocked in about 102 hours. However, I wasn't necessarily done with everything in the game. I didn't rank up all of my confidants or social stats. Additionally, there were still "side missions" that I never got to because I was so engrossed with other activities you could do in the game.

The side activities you could in the game include hanging out with your friends, working out, doing some eating challenges, part-time jobs, etc. All of these side activities do have an impact on the gameplay. What exactly do I mean? The relationship between you and your teammates.

Persona 5 is a character-driven game. I can say that there is no character in the game that I would consider genuinely bad. Every character in the game is interesting. Some of the them may have flaws due to how they were written, but it's great interacting with them. Remember how I mentioned the side activities affect the gameplay? Well, all of the characters do require you to have your social stats at certain levels as well as maxing out your relationship stats with them to unlock their combat abilities.

Believe me, this game can get damn right bullshit difficult. If you're not taking the time to improve the relationships with any of your teammates, then you're going to be in some serious trouble especially if you're playing on anything higher than Normal difficulty. Not much of a spoiler, but the game gets much harder towards the end.

Besides giving you an edge in combat, you start getting to learn more about your teammates. Each of your teammates is going through something and it's up to you to help see them through their own side stories. Some of them have some rather "rushed" side stories, but you still get to learn more about their true personality.

In case you're curious, you can romance every female confidant in the game besides one. Although there are unique cutscenes that occur with your romance partner, there really isn't that much of an impact on the story. The other characters don't acknowledge your relationship, nor is there any special perks you get for reaching a romantic relationship besides getting an item for your SP or HP.

Let's talk about the Palace levels. As a member of the Phantom Thieves, you're going to be in the metaverse. A lot.

Allow me to explain what a palace is in a way that stupid people like me can understand: a palace is created as a result of someone's distorted desires.

I don't know how I should say this, but I feel like the Palace levels can get really grindy at times. As a first time Persona player, I don't know if it has always been like this. Sure, they can be beaten in a single day, but do you have any idea how long that takes?

The game is not too hard if you know how to manage your items and SP. However, there are enemies that can one-shot you. It's your standard turned-bases combat system. What makes it special is the fact of how stylish the game is. Have you seen the all-out attack animation? You can argue that it may get old after a while, but it still makes Persona 5 stand out from other turn-based combat systems.

The main boss fights of the game are incredibly entertaining. If you've been following my material for a while, you will know that I'm a sucker for boss fights with multiple phases. I do recommend that you do play on the harder difficulties to really get an adrenaline rush when fighting a boss in the game. Because of how the save system works, that adrenaline rush is going to hit you hard.

Let me talk about the save system while we're on that. It can be downright bullshit at times. Save your game as often as you can and be mindful when saving. If you die at any point in a palace level, you're going to start over to your last save. I'm sure many of you can relate to how manual saving can really screw you over if you forget to save and lose hours of progress. It's more fair for boss fights, but if you didn't prepare properly for the fight then you might have to find yourself starting from a different save.

Don't even get me started on Mementos levels. Unless you're a trophy hunter, there really is no point in spending time in Mementos. However, it does become a requirement towards the end of the game. If you're jumping into Persona 5, don't take this as a spoiler, but I do strongly recommend that maybe halfway towards the game start developing a plan on how to progress through Mementos. As soon as you're able, just grind it out to save time later. You'll thank me for this.

One last compliment, the soundtrack. Consider that your last surprise. Okay, I'll stop. The soundtrack is just so funky and makes you want to get up and start dancing. There are a number of songs that stand out, but I don't want to spoil them. You need to play the game in order to get pumped when first hearing them.

Persona 5 is easily the best JRPG of 2017 in my opinion and easily one of the greatest JRPGs to ever grace the face of planet Earth. The story is just great, the characters are well-written, the soundtrack is superb, the animations are amazing, and the combat is so stylish.

The only negative I can think of is just how grindy the palaces can be. A majority of the gameplay stems from these palace levels. I think about more than half the story can be told without the palace level or at least abridged enough for us to understand what's going on.

However, it doesn't change the fact that Persona 5 is one damn good game.
Till Next Time!!

Tuesday, June 12, 2018

Friday the 13th the Game is Dead

Hey Guys, before I say anything do not hate on Gun Media or IIIFonic. This is a decision that is out of their control and I couldn't imagine what they are all going through at the moment. If you didn't know already, a courtroom case is currently going on between the developers and the creators of Friday the 13th. Although there is no final decision on the matter, it's caused Gun Media to cancel ALL future Friday the 13th DLC.

Yes, we will still be getting updates and patches. Additionally, we'll be getting dedicated serves. However, understand that the game is still not exactly in the best state in terms of quantity.

What I mean by that is that there is still so much content that this game deserves. Remember Paranoia? Yeah, that's probably never going to be released now. This game needed more game modes and this was the game mode that would have seriously changed the game up. How cool would it be to essentially play mind tricks with other people especially if you were the killer? That would have been awesome! It would totally require awareness and communication.

I'm already tearing up on the inside. I bought this game on release date. Yes, the day that the game wouldn't even function. I have over 200 hours put into the game and still play it on occasion because of how much fun I had with it.

I am grateful that the game itself will still be playable, but the thought that nothing new will come to the game is incredibly disappointing to say the least.

I'm also grateful with the post-release content that we got one year later. The number of Jason models we got is amazing and allows for different playing styles. The choice between playing on big and small maps allows very different experiences. The single-player challenges were actually fun to play. Too bad we will not be getting new additions to it.

Don't go after Victor Miller or Sean S. Cunningham. Despite how pissed off I am at them I wouldn't wish death upon them or create a witch hunt. If there is anything I can do to help support Friday the 13th the Game, I will do it in a calm and civil manner.

Gun Media, thank you for giving us this game. Yes, it's not perfect. Yes, it did need more content. Yes, the gameplay may seem repetitive. However, it was such a fun game and I will continue to support it.
Till Next Time.

Monday, May 21, 2018

Call of Duty: Black Ops 4- Addressing the Hate Bandwagon

Hey Guys, now that Black Ops 4 was officially announced and most of the rumors about the game have been confirmed it's time for me to finally talk about it. There are a couple of elements of the game that I want to talk about and of course all the bandwagon haters that clearly played the game before.

Image Provided by SlashGear

It's been almost eight years since the original Black Ops released. Let me tell you, I didn't originally play the game for its multiplayer as I didn't have Xbox Live at the time, but I played the campaign and the zombies mode.

Let me tell you, other than the Modern Warfare trilogy, Black Ops had an amazing campaign. The story itself was interesting enough to keep you playing it and even gave us a few memorable characters that modern Call of Duty games no longer give us. Plus, the game had some meme worthy moments in it as well. Black Ops 2 also had a good campaign as well.

If you didn't already guess, I am disappointed that Black Ops 4 will not include a campaign. The whole "nobody plays the campaign" argument is bullshit because there are plenty of people who love to play their games with a story.

To some degree, I understand why Black Ops 4 doesn't have a campaign and that has to do with Black Ops 2. If you didn't know this already, Black Ops 2 introduced a non-linear campaign which is pretty goddamn innovative for a Call of Duty campaign. Of course, this already creates a mess in the timeline for the yearly shooter, so they had to go in a different direction for the Black Ops 3 campaign.

Personally, I didn't really enjoy the Black Ops 3 campaign. It was just too much of a jumbled mess to me. It's essentially a poor man's attempt at Halo: Reach.

However, I'd rather have some kind of story than no story at all. Sure, I may not have liked the story for Black Ops 3, but it did provide some pretty enjoyable levels. It also introduced a player-created character. Regardless, at least something new was being attempted.

Okay, now that I got my thoughts out on the lack of a campaign, let me talk about the zombies.

I'm not a huge zombies fan. I did play a lot of the zombies mode from Black Ops and Black Ops 2. After they started incorporating a story, I just lost interest as most people I played with were more into the lore than the actual gameplay itself. I have nothing wrong with it, but if I'm playing a horde mode I just want there to be elements that put emphasis on the gameplay itself rather than on the hidden lore.

It's pretty interesting that they are including three different modes for zombies, but it's really something that I'm not looking forward to.

Moving on to the multiplayer and Battle Royal.

This is where I see the most criticism being drawn to. How many times to I have to keep hearing "Wow, they are just copying _____"? Seriously, if we're going to go with that argument you might as well say that for every video game ever. "Silent Hill? It's just copying Resident Evil!". "Resident Evil? It's just copying Alone in the Dark!". "The Evil Within? It's just copying Resident Evil 4!". Believe me, I can go on for hours about how flawed this argument is.

At least Treyarch is trying something new for the multiplayer. They are trying to make it more team-oriented. I don't understand how people work. They complain that Call of Duty has copy-paste multiplayer, but the moment something new is actually incorporated people start bitching.

I'm not big on Battle Royal, but who the hell cares that Black Ops 4 includes one? Fortnite is essentially PUBG, but it includes crafting making it a completely different game than PUBG. If Black Ops 4 can do something different than PUBG or Fortnite, than who the hell are you to complain about it?

Look, people need to realize that this game is going to sell millions. You can criticize the game all you want, but I hope all you bandwagon haters realize that none of you haven't played the game at the end of the day. You can't say a game is going to be horrible based on a trailer. Just shut the hell up and wait for the game to release and then you can give your opinion on the game.

Now that I got that out of my system, let's call it a day. I know I'm going to buy this game eventually. Especially, if it pisses off all the bandwagon haters.
Till Next Time!!

Wednesday, May 16, 2018

Rage 2: My Thoughts

Hey Guys, a few days ago Bethesda released the official announcement trailer for Rage 2. If you've been following the game, you would have known that the game has been teased for a while now. Regardless, its announcement came as a surprise. Out of all the franchises that id Software could have brought back, they decided to bring back Rage.

Image Provided by DFTG

Rage was released all the way back in 2011. I didn't play the game back when it first released, but I heard about the PC port being damn near unplayable. However, I did play the game a year after its release and have some relatively good things to say about it.

Rage is a good but flawed game. In retrospect, I understand why some people would call the game disappointing. The story wasn't great, the characters weren't interesting despite giving us a Borderlands-like tone, and the driving combat felt a little tact on. However, the combat itself was great. I also was impressed with the game's graphics despite being seven years old.

It's been a while since I've played the game, but I can say for certain that it's underrated. The game did sell moderately well for a new IP, so a sequel wasn't out of the question, but seven years later is unexpected.

Based on the two trailers that have been released on Rage 2, I can say that this game does look promising. I would love to see more gameplay on it, but I'm still getting that Mad Max and Borderlands like vibe to this game. Maybe this game will have more of a narrative than the original? I sure as shit hope so because this is a game that can benefit from a good story.

id Software has been killing it these past years especially with Doom and Wolfenstein II. I'm confidant that the same can happen for Rage 2. If they fix all the criticisms that I mentioned, I'm sure the sequel will be superior to the original Rage.

If you haven't played the original Rage, I would say give it a shot. Don't expect to be blown out of this world, but it's still a damn good time.
Till Next Time!!

Sunday, April 29, 2018

The ElDewrito Situation: My Thoughts

Hey Guys, it's been a month since I've written my last post. Lots of things have gone down and a couple of games have been released. I currently have two posts in the works and one of them is my personal choice for the best game of 2017. Also, I plan to release my thoughts on Far Cry 5 a month after release. Anyways, back to the topic at hand.

Halo Online was a cancelled free-to-play game that was being developed for the Russian audience. Since it was cancelled, the assets for the game were essentially abandoned. ElDewrito stepped in and used the available assets to create a mod in order to play Halo Online. Of course, it was successful. Microsoft and 343 Industries took notice of it and threatened potential legal action towards ElDewrito since the mod is using Microsoft owned assets.

There was an explanation from 343 Industries on Halo Waypoint and they stated, " While we are humbled and inspired to see the amount of passion poured into this project, the fact remains that it’s built upon Microsoft-owned assets that were never lawfully released or authorized for this purpose. As this project reverberated across the community, our team took a step back to assess the materials and explore possible avenues, while Microsoft, like any company, has a responsibility to protect its IP, code and trademarks. It’s not optional in other words".

Okay, as of writing this you can still play this mod. According to ElDewrito's official blog, the mod isn't going anywhere as well. The only thing that will happen is that anything in the game with Microsoft owned content will be removed from the game.

It's important to know that this is a Microsoft decision and not 343 Industries's choice. Although I don't think it's cool that they're stepping in and removing some portions of the game, they are in the legal right and can do whatever they wanted with the Halo license. However, it doesn't mean we still can't criticize them for this decision.

Although I have not played the mod, I can see the amount of support and dedication that is being put in this project. This game has a pretty large player base and from the looks of it this mod is built upon the older Halo games. You know, the ones where there were no microtransactions.

We're fast approaching the three year mark since the release of Halo 5 and have only seen one new Halo game so far, but it's not part of the main series.

In my opinion, I didn't really like Halo 5. Not just because the story for the game was painfully disappointing, but the multiplayer was essentially Call of Duty with more microtransactions. If you're enjoying Halo 5's multiplayer, that's great! However, you can't deny that its multiplayer is far different from what past games used to be like.

I feel like this mod is an "escape" from Halo 5. Halo fans have memories of playing Halo 2, 3, and Reach online. While this mod is essentially Halo 3, it's still being supported to be even better than what Halo 3 was. I do respect Microsoft allowing the project to still be available for download, but they did ask to halt the development of the mod.

Anyways, I'm not even sure how the future of Halo is going to look like. It's just not the same as it was over 8 years ago when Halo Reach was released. I don't want to sound pessimistic, but maybe this mod is a good indicator of what the fans want.
Till Next Time!!

Tuesday, March 27, 2018

Microsoft's Terms of Service change: My Thoughts

Hey Guys, I know most of you who read my material don't play on Xbox One or probably don't use any Microsoft related products, but I find this new update for their ToS to be worthy of discussion because of the negative repercussions that can occur.

While browsing NeoGaf on this topic, I found a quote from Microsoft about this violation of "offensive language", "In the Code of Conduct section, we’ve clarified that use of offensive language and fraudulent activity is prohibited. We’ve also clarified that violation of the Code of Conduct through Xbox Services may result in suspensions or bans from participation in Xbox Services, including forfeiture of content licenses, Xbox Gold Membership time, and Microsoft account balances associated with the account".

Let me get this straight, can I get banned off of Xbox Live if I message someone that I'm going to fuck their mom or something?

I was already aware that you can get a temporary ban for already sending 'offensive' messages, but now it's going to lead to a full on ban? Personally, I don't send messages to people to talk shit to them. I just do that over the mic if the other person is really being a dick to other people.

However, I really don't understand what "offensive language" is suppose to even mean. I'm not allowed to swear over a message anymore? I can't call a game shit or something unrelated to the user themselves shit? I'm going to go off on a limb to say that a majority of Xbox Live accounts are owned by adults, so why on Earth should we be essentially censored to what we can say to each other?

Don't get me wrong.There are some serious assholes out their that will harass people over messages, but remember that there is a mute and block button, so why the hell should there be an update that down right can lead to a ban from the service?

We live in an age where digital games are becoming a norm, so losing your account means that you will lose access to all the games that you have purchased! This is where a legal loophole comes into play because all you have is the license to play these games.

Regardless, we still pay to use Microsoft's service. I get that we shouldn't be treating each other like shit over words. However, words are just words until they actually lead to action. You know how many times I've been told that someone is going to murder me over a video game? Well, I'm still alive to bitch about it, aren't I?

Sometimes I wish I wasn't a human. People can just be outright stupid at times.
Till Next Time!!

Friday, February 16, 2018

My Most Disappointing Game of 2017- Mass Effect Andromeda

Hey Guys, we're getting close to the end of the year and it's time to take a look back on 2017 in the gaming year. The obvious opinion on the most disappointing game this year would be Star Wars Battlefront 2, but I didn't even bother to play it. However, one game that I was looking forward to and played was Mass Effect Andromeda.

My oh my, this game was under a lot of controversy when it initially launched. For good reason as well. Allow me to share my thoughts on the game post-patch, so I don't have to comment too much on the technical issues of the game.

Image Provided by GamesRadar

I first want to start off with the story. Understand that the Reapers are not here anymore, so the stakes are not high. Not saying it's a bad thing, but if you're a fan of the situation of Mass Effect 3 then be prepared to be disappointed because there is no "Galaxy at War". You're honestly not going to feel very compelled that there is nothing that big of a threat going on.

The short way to describe this game is that you're just looking for a new home. That's it. You just happen to run into a new species that happens to know English despite the fact they've never run into any humans before. This is more of a criticism towards the logic being used in the story, but let me digress back to the quality of the story.

The best way I can summarize the story is that you're the human Pathfinder in charge of finding a new home for everyone on board. You end up finding a thing called the Meridian that is needed to find a habitable planet and of course some hostile enemy race wants to use it for their own gain. I'm not going to spoil the events of the game, but if you couldn't already tell this isn't nearly on the same scale that the original trilogy was on.

It's not a bad story. However, it's pretty underwhelming for a Mass Effect game. Okay, if the story isn't too hot then surely the dialogue and the characters will save it. Right?

This is purely my opinion, but I didn't find myself getting attached to any of the characters. I played as female Ryder and even my romance choice(Suvi) didn't really stick with me emotionally. I only romanced her because of the accent. Hell, I think Drack was the most memorable character in the game because I like the grumpy old man stereotype. Well, he also had a pretty good sense of humor in my opinion.

Regardless, the only reason why you're going to deepen your loyalty with these people is just to unlock all their combat perks. Believe me, you're going to need to unlock their perks if you're playing on the higher difficulties.

Now that I acknowledged the fact the characters aren't exactly memorable. What about the dialogue?

Ladies and Gentlemen, we find ourselves in another Fallout 4 situation in terms of the dialogue. It's been botched. I have no idea why they decided to get rid of the renegade/paragon system of the past games. I found that to be one of the best parts of the dialogue system in Mass Effect as it could lead to some pretty awesome moments.

Additionally, the choices you make in Mass Effect Andromeda don't really make you feel like you make an impact. There are no multiple endings, just different variations of it depending on your romance option and who you make an alliance with. Even then, it doesn't make a significant difference to how the game ends. Believe me, the ending is just insulting. It's the epitome of sequel bait. I damn near threw my controller at the screen because this easily could have been omitted from the game.

I know that I've been talking about the negative aspects of the game, but there is an aspect of the game that save it from being a bad game. The gameplay.

Every review about the game is right about mentioning the gameplay being the best part of the game. The addition of the jetpack can lead to some pretty adrenaline fueled combat as you can use it to dodge, execute cool maneuvers or perform some pretty nice trickshots. It all controls nicely as well. It doesn't feel like an ice rink, but it just feels smooth.

Furthermore, you can equip three different power-ups from different classes at the same time to suit your playing style. Although it can make the game seem like a breeze, I do appreciate the fact that you can get creative with the way you defeat your enemies.

The planets you visit are completely available to explore. There really isn't much to do in them, but the quests you complete, the more checkpoints you discover, the Architects you destroy, and the vaults you activate will make them more habitable. They don't really effect the story, but they are activities you can do to level up.

You can argue that they are repetitive and not necessary to complete the story, but they do help with powering yourself up. Just don't expect the side quests to be like The Witcher 3.

At the end of the day, I expected more from BioWare. However, I ended up feeling disappointed because this was no where near the quality of the previous games. I said it once and will say it again. This is NOT a bad game. It's just a bad Mass Effect game.

The game is dirt cheap on Amazon, so I wouldn't exactly say that this is not worth playing. The gameplay is what saves the game. I would say play the game to have your own opinion, but please don't say that this is a bad game.
Till Next Time!!

Friday, February 9, 2018

Update: Where the F*** have I've been!?

Hey Guys, surprised to finally see something from me? Yeah, I apologize for being away for so long. Life's been busy as usual and I've been working on some new material. Other than life stuff, I've also been busy with video games as well. Let me ramble in the most organized way possible.

The Best and Worst game of 2017
Okay, I'm not going to be making a "Top" list. Although I have played a lot of games this year compared to last year, I just can't bring myself to rank them. Additionally, I was "burdened" to own three consoles(Xbox One, PS4, and Switch), so I was able to play a lot of the best games this year.

I didn't really play a "bad" game this year, but I did play a game that greatly disappointed me. Not because of how "bad" the game is, but just the wasted potential. I'm not going to drop any hints, but I think I'll post my most disappointing game first before I post my best games of 2017.

Don't expect to see The Legend of Zelda: Breath of the Wild as my best game of 2017 because I haven't played it. Gasp. I know, but remember I'm a poor college student. However, I'm sure I would have made it my best game if I did play it.

What I've been playing
I did beat a lot of games last year, but I still have quite a lot to go through. I have yet to beat Wolfenstein II and Horizon Zero Dawn. I'm halfway done with Wolfenstein 2 and plan on finishing that before I continue on with Horizon Zero Dawn.

Spoiler alert, Horizon Zero Dawn will not be my best game of 2017. It's a great game, but it's not nearly as good as people make it out to be.

Recently, I finished South Park: The Fractured But Whole and had a blast with it. Seriously, if you're a South Park fan there is no reason for you to not pick this game up. It's not that long of a game. I put in about 15 hours when I finished the main story, but I still had things left to do.

That's it for me today. Anyways, not sure when I'll have the next posts up, but I won't disappear again.
Till Next Time!!

Sunday, December 17, 2017

Is PUBG THAT Bad on Xbox One?

Hey Guys, if you weren't aware PUBG recently released on the Xbox One and has already gathered controversy. Why? It's because there is a large number of reports being made about the game's performance on the Xbox One and the Xbox One X. I purchased this game day one knowing that I am getting a half finished game, but I wasn't aware of how bad the game runs on the console.

Image Provided by Forbes

You can have your own opinions on the game, but I'm talking about the game's performance on the console. You already know it's going to be a pain in the ass to aim with a controller, so I'm not going to complain about how the game controls. Besides, I personally believe that the game controls fine especially for a game that is clearly optimized for PC.

The framerate is what is seriously killing the experience. What in the world happened here? I get that Bluehole already confirmed the game was going to run at 30fps, but there are some serious fps drops that occur in the game.

You really start noticing it around the lobby when players start popping in and when you begin dropping into the map. I feel like the game's framerate starts to "smoothen" out close to 30fps when you start exploring the area. When people say that the game's framerate starts dipping every time you move, they aren't completely exaggerating. Depending on which part of the map you end up in and how many people are there, you're game is going to get a serious frame drop that will effect the gameplay.

For a Battle Royale game like this, framerate is going to make or break the experience. It will lead to unfair advantages to all players involved because it's going to be based purely on luck on who lands their shots the best. As I mentioned before, aiming with a joystick in this game is a bitch and most importantly there is no aim assist, so you pretty much have to be a console McCree main to hit your shots assuming the framerate is cooperating with you.

I'm not going to complain about the game's visiuals because I'm not too big on graphics and I'm aware that the quality of the graphics is going to take a dip when compared to its PC counterpart. However, draw distance isn't really that good on the console version. If someone is over 100ft away, you will see them as pixels. Meaning, you're probably not going to tell it's a human being.

I get the whole "game preview" thing, but it's clear that there was not enough time put into optimizing the game's performance on the Xbox One X or the base Xbox One. I'm playing the game on the base Xbox One, so I can say that the game isn't running good on it. There are even graphical issues that I barely touched on which do include pop-ins.

Did they really believe that this game was in a good state to be released on console? I don't understand why they just didn't spend more time focusing on the game's performance rather than just on the visuals. I bet a low-end gaming PC could perform better than the Xbox One version of the game.

Don't get me wrong. This is still PUBG. The game itself is fun. It's not a game for everyone especially if you don't like slow paced tactical shooters. However, if the game were to have a much better framerate then no complaints would be made about it. Well, besides the controls.

If there is truly no other way for you to play this game and you happen to have the Xbox One, then this wouldn't be a terrible choice, but you're better holding off until they manage to patch this framerate issue.
Till Next Time!!

Thursday, November 16, 2017

The Star Wars Battlefront 2 Microtransactions Disaster: My Thoughts

Hey Guys, I haven't posted in a week and the time I was gone EA has really been taking a beating from the gaming community. I'm looking through forums and seeing what people think about the SWB2's microtransactions. Wow, EA gets a lot of shit, but this is the year where I noticed that people are not taking their shit anymore.

Image Provided by Reddit

I kid you not, Reddit is full of posts influencing people to stop giving their business to EA and generally giving more reasons to hate the company. I even believe that one of EA's responses to the controversy became one of the most downvoted posts on the site. All of this just puts a big smile on my face as people are taking action.

Want to know how I know people are taking action? EA disabled cancelling pre-orders. You would have to call customer service or something like that in order to cancel your pre-order for SWB2. I don't know if you still have to do that, but it's still funny that they did have to revert to people calling in to cancel their pre-orders. I'm guessing they did this because there was such a large number of people cancelling their pre-orders, so they thought that by having to call customer service they would slow down the amount of people cancelling their pre-orders.

EA had this coming for a very long time. After years of their overpriced DLC, shutting down a good portion of their developers, destroying the reputations of our beloved franchises, and general shady business practices.

However, this certain situation started because SWB2 was essentially a pay to win multiplayer experience. How the hell is it fair for someone to get their ass kicked by someone who paid more for some extra loot crates? I know it's star cards or something like that, but it still runs on random drops. Even if you have the money to drop on these microtransactions, what's the point if it's random?

I do not plan on buying SWB2, so I had to do some serious research on the multiplayer section of the game to understand what is causing this "revolt" against this EA. After reading this article, I can see that the progression system is damn near broken. I gagged as I read this article because of how shady EA is because the progression system is essentially influencing players to buy star cards.

What happens if you choose not to put money into these microtransactions? According to swtorstrategies, it'll take over 4,500 hours of gameplay to earn everything in the game. What in the actual hell? Want to know how much you'll spend if you want to unlock everything in the game? $2,100.

This has to be the final nail in the coffin for EA. Microtranactions are fine unless they are pay to win or generally effect the game to work to your advantage. If the microtranactions were just skins for your characters or weapons, then I'd be cool with that. Free DLC my ass. Sure, map packs will be free, but the actually gameplay relies on grinding which in turn encourages you to pay money to speed up the progress to dominate people in multiplayer.

What a shame. SWB2 seems like a solid game only to be held back by a company that wishes to exploit its brand to screw our wallets. Seriously, fuck EA. Don't give them your business and they'll eventually get the message. I'm also going to practice what I preach and not buy anything from them until they get their shit together.
Till Next Time!!